A vector is a quantity that has both magnitude and direction. It is represented geometrically by an arrow.
Vectors are typically denoted by boldface letters or with an arrow on top, e.g., a or →a.
Components: A vector in 2D or 3D space can be represented by its components along the coordinate axes.
Position Vector: A vector from the origin to a point in space.
In vector notation, \( \mathbf{i} \), \( \mathbf{j} \), and \( \mathbf{k} \) are unit vectors that represent the directions of the \( x \), \( y \), and \( z \) axes, respectively, in a three-dimensional Cartesian coordinate system. These unit vectors are typically used to denote the standard basis vectors in three-dimensional Euclidean space.
Here's how they are defined:
\( \mathbf{i} \) represents the unit vector along the positive \( x \)-axis, which is \( \langle 1, 0, 0 \rangle \).
\( \mathbf{j} \) represents the unit vector along the positive \( y \)-axis, which is \( \langle 0, 1, 0 \rangle \).
\( \mathbf{k} \) represents the unit vector along the positive \( z \)-axis, which is \( \langle 0, 0, 1 \rangle \).
Together, these unit vectors form the standard basis for three-dimensional space. Any vector in three-dimensional space can be represented as a linear combination of these unit vectors. For example, a vector \( \mathbf{v} \) can be expressed as \( \mathbf{v} = v_x \mathbf{i} + v_y \mathbf{j} + v_z \mathbf{k} \).
Displacement Vector: A vector representing the change in position from one point to another.
In the simulation below. b is the unit vector of a. b always has a length of 1 and is always in the direction of a.
Geometrically: The sum of two vectors is the diagonal of the parallelogram formed by the vectors.
Component-wise: Add corresponding components of the vectors.
\[ \mathbf{a} + \mathbf{b} = (a_1 + b_1, a_2 + b_2, a_3 + b_3) \]Geometrically: The difference of two vectors is the diagonal of the parallelogram formed by the vectors with one reversed.
Component-wise: Subtract corresponding components of the vectors.
\[ \mathbf{a} - \mathbf{b} = (a_1 - b_1, a_2 - b_2, a_3 - b_3) \]Geometrically: Scales the magnitude of the vector.
Component-wise: Multiply each component by the scalar.
\[ k \mathbf{a} = (k a_1, k a_2, k a_3) \]Magnitude: The length of the vector, denoted by \( |\mathbf{a}| \).
Unit Vector: A vector with magnitude 1, obtained by dividing a vector by its magnitude.
Direction Cosines: Cosines of the angles a vector makes with the coordinate axes.
The video below explains all theses concepts in depth.
Definition: The dot product of two vectors \(\mathbf{a}\) and \(\mathbf{b}\) is given by \(\mathbf{a} \cdot \mathbf{b} = |\mathbf{a}| |\mathbf{b}| \cos \theta\), where \(\theta\) is the angle between them.
Properties: Commutative, distributive, and can be used to find the angle between vectors.
Watch the video below for an in-depth understanding of the dot product.
Below is the graphical representation of the dot product.
Created with GeoGebra®, by Dave Nero, Link
Given two lines in 3D space, represented by their parametric equations:
\[ L_1 : \begin{cases} x = x_1 + at_1 \\ y = y_1 + bt_1 \\ z = z_1 + ct_1 \end{cases} \] \[ L_2 : \begin{cases} x = x_2 + at_2 \\ y = y_2 + bt_2 \\ z = z_2 + ct_2 \end{cases} \]The point of intersection can be found by setting the equations equal to each other and solving for the parameters $t_1$ and $t_2$.
Parallel Lines: Two lines are parallel if their direction vectors are scalar multiples of each other. If two lines are parallel, they either never intersect or coincide.
Skewed Lines: Two lines are skewed if they are not parallel and do not intersect. They lie in different planes and are not coplanar.