U3AOS1 Topic 3: Circular Motion

The distance around a circle is the circumference and is calculated through the following formula

\[ \displaystyle \Large d = \text{circumference} = 2 \pi r \]

d=circumference=2πrd = circumference = 2\pi r


Therefore the average speed can be calculated by dividing the distance around the circle by the time it takes

\[ \displaystyle \Large \text{avg speed} = \frac{d}{t}= \frac{2 \pi r}{t}\]


avgspeed=dt=2πrtavg speed =\frac{d}{t} = \frac{2\pi r}{t}

The average velocity will always be 0 since the object returns to its original position (no displacement). However, there is a varying instantaneous velocity since the direction is changing.


The acceleration is calculated through the following formula

\[ \displaystyle \Large a = \frac{v^2}{r}= \frac{4 \pi^2 r }{T}\]


a=v2r=4π2rTa =\frac{v^2}{r} = \frac{4\pi^2 r}{T}

The acceleration always points toward the center of the circle. So the net force is always toward the center of the circle as well.


Using these equations, the force on a mass travelling in circular motion can be calculated by using Newton's Laws.

\[ \displaystyle \Large F_{\text{net}} = ma = \frac{mv^2}{r}= \frac{4m \pi^2r }{T}\]


Fnet=ma=mv2r=4mπ2rTF_{net} = ma= \frac{mv^2}{r} = \frac{4m\pi^2r}{T}


A key note about circular motion is that the acceleration and the velocity are 90 degrees out of phase. This means that if the velocity at \( t=0 \)  t=0t =0is to the right then the acceleration would be either up or down depending on the direction it is travelling in. This can be seen in the simulation below.


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